Sony demos updated Project Morpheus VR headset, on track for 2016 release

Not since the Nintendo Virtual Boy collected dust on store shelves decades ago was virtual reality a big deal. Suddenly, all the technology companies made his own VR helmet, and Sony has unveiled an updated version of his views on the screen fad mounted on the head. Project Morpheus was revealed last year, but the version has just shown off at the Game Developers Conference in San Francisco has a number of important improvements. And according to the president of Sony Shu Yoshida, the near final hardware.

Sony demos updated Project Morpheus VR headset, on track for 2016 release

There are a number of considerations that come into play when designing a VR helmet that would not be a problem with other devices. You can not strike any screen on a helmet when he is going to be a few inches from your eyes. You need a display of very high quality and the right technology to make realistic scenes and avoid sickness. Samsung is trying to solve this problem by having users connect their phablets Galaxy Note in the VR Gear. The note has a beautiful Super AMOLED screen, but it really limits the public. Google did the same with carton / ViewMaster, but in a more casual kind of way.





As a result, large Sony updates Morpheus project revolve around the display technology. The screen size is 5.7 inches by 5.0 inches. It's the difference between a Nexus 5 (cardboard) and note 4 (VR speed), but of course, the Sony solution is a standalone unit that does not require a telephone. The large screen offers improved field of view of 100 degrees lot. The nine LED trackers in the headset can also follow the movement of the head in an arc of 360 degrees.DisplaySony uses a PenTile OLED panel with a resolution of 1080p, which is slightly lower than what you would get with some of the solutions based phone. However, Sony's OLED has a full range of RGB sub-pixel. The Oculus Rift Dev Kit 2 uses a 1080p display (from a note 3), but this is a PenTile table. That's handy, but you will notice a blur when attached to your face (sometimes called a "screen door"). VR speed is 1440p with a note 4, but again is PenTile.Beyond the resolution, project Morpheus sports Sony's OLED improved latency and a refresh rate of 120Hz. These are two important parameters for a display that will fill your entire vision. A high refresh rate is essential to make the environment feel realistic, and the latency, the faster you'll get sick. It might be inevitable for some people, but at least Sony is aware of the potential problems. Even the new HTC announced Re Vive is 90Hz.Morpheus project is designed to interact with the Sony PlayStation 4, which sold 20 million units to date. Designed for Morpheus Games expects to be demonstrated at E3 in a few months, but you'll have to wait until next year to get your hands on one. Sony expects to start selling a final version of Morpheus project in the first half of 2016, but the price is not yet available. I imagine it will be much.