It was all I managed to whisper after completing my demo with live,
new virtual reality headset HTC powered by Valve SteamVR technology.For 20 minutes, I existed in a world of immersive unlike the one I live and breathe every day. I hung with underwater whale, painted the ceiling with fire, and even helped repair a type of robot ATLAS Portal valve. I do not just have look around, either; I interacted with the fish swimming near me, I walked under fire from
ceiling to see the other side, and was moving on a similar gateway to
the Half-Life: Episode 2.
When I tried the Samsung speed VR at IFA last year, I was not completely sold on the idea of bringing virtual reality in my living room. I always thought that technology is a kind of gimmick-something that only hardcore gamers really want to invest. And GearVR, as Oculus Rift (which I did not use) requires you to remain essentially stationary, just follow your head movements.
But the live and virtual reality technology "chamber scale" made me a believer. It transported me to a world I was able to walk around and many experience. I even had to adjust physically and emotionally after taking off the headphones, but not because I was disoriented. I just need a few minutes to remind me that I was back in the real world.Three cables and a pair of earphonesTo be clear: Long live the unity that I tried was a model of development, not the final form of consumer edition promised for the end of the year.It was a bit difficult to implement.I live strapped to my head and placed a noise-canceling headphones on her. There were three thick ropes attached to the top, one of which was an HDMI cable attached to a PC very basic platform. My main concern was to avoid tripping over one of them when I had the headphones. Fortunately, barely pulling strings in the demo, so I did get entangled in the midway through the experience.Oops, I dropped the knifeI did not play any games when I tried on live, if there was a demo that asked me to cut vegetables for soup. I used the controller in my left hand-wand similar to a joystick flight simulator to pick up and hold a constant mushroom on a cutting board, and my right controller used for chopping knife. At one point I dropped the button accidentally dropping the virtual knife on the floor, and I was so immersed that I instinctively bent down to pick it up.That's the thing about virtual reality with live: I was so absorbed in this imaginary world that I have taken the same precautions as I normally would in real life.Currently, virtual reality headset HTC and Valve is in its infancy. It's just a development kit and rather gravelly this. Apparently, you only need a cord coming out of your computer to use this thing when it comes to the market, but you will probably need a serious long cord (and a heck of a clean room) to wandering around the Vive is supported 15ft. by 15 ft. range.I am eager to see what materializes this new technology, despite the many open questions that still plague us to live. HTC can really do in the game world? Valve will sell consumers on setting this type of house technology? How much will it cost?I do know one thing: games like this seems like it will be fun seriously, although I banished from my PC to the closet, I think the live may be the reason for the slide in again.